ChessWhiz
Full learning map

The Chess Journey.

A clear map from first legal moves to confident games: 7 regions, 19 powers, and a coach that adapts instead of rushing every child through the same path.

Start the journeyOpen kingdom map
Promise

Every lesson ladders into the next skill.

Region 1
Pawn Village
Region 2
The Fork Forest
Region 3
The Pin Palace
Region 4
The Skewer Spire
Rank ladder

Progress kids can read at a glance.

Rank is the visible layer. The coach underneath tracks mistakes, concepts, pace, confidence, and board habits.

Pawn
0 XP
Knight
500 XP
Bishop
1,500 XP
Rook
3,500 XP
Queen
7,000 XP
King
12,000 XP
Seven regions
Region 1 of 7

Pawn Village

A humble village where young chess players learn the basics. The Village Elder teaches board setup, piece movement, and the sacred rules of chess. There is no boss here — only warmth, patience, and the first sparks of understanding.

The BoardPiece MovementCaptures & ValuesCheck & Checkmate
Region 2 of 7

The Fork Forest

A dark, twisting forest where two mischievous Knight Twins attack travelers from both sides at once. They leap over bushes and fences, always landing between two valuable targets. To pass through the forest, you must learn their trick — and use it against them.

Hanging PiecesKnight ForksPawn ForksQueen Forks
Region 3 of 7

The Pin Palace

A grand palace of mirrors and shifting shadows where the Shadow Bishop rules with a patient, calculating gaze. Pieces that can see the king behind them dare not move — they are paralyzed by the bishop's diagonal stare. The hallways are lined with geometric traps, and every corridor leads to a pin.

Absolute PinsRelative PinsPin & Pile OnBreaking Pins
Region 4 of 7

The Skewer Spire

A towering crystal spire rising from the mountains where the Rook Queen commands long, straight corridors with absolute authority. She attacks the most valuable piece first — and when it flees in panic, she captures whatever was hiding behind it. Nothing escapes her line of sight.

King SkewersQueen SkewersBack Rank Threats
Region 5 of 7

The Discovery Depths

Deep underground caverns lit by flickering torchlight where the Phantom General commands an invisible army. One piece moves aside to reveal a devastating attack from the piece behind it — you never see it coming until it's too late. In these depths, the most dangerous move is the one you DON'T see.

Discovered AttacksDiscovered CheckDouble Check
Region 6 of 7

The Strategy Summit

The windswept mountain peak above the clouds where chess becomes more than tricks and traps. The Grand Strategist sees patterns that take 10, 20, 30 moves to unfold. Pawn structures, piece coordination, space control — this is where chess transforms from a game of tactics into an art of long-term planning.

Pawn StructurePiece ActivityOpen FilesOutposts
Region 7 of 7

The Endgame Throne

The final throne room at the heart of the Chess Kingdom, bathed in golden light. The Immortal King has played a thousand games and never lost an endgame. He sits motionless, watching, waiting. To claim the throne, you must master the art of converting advantages when few pieces remain — the most precise, demanding phase of chess.

King ActivationOppositionPassed PawnsRook Endgames
Powers

Earned from mastery, not random badges.

19 powers turn real skills into collectibles, so the map feels playful without hiding what the child is actually learning.

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