ChessWhiz
Full learning map

The Chess Journey

A clear map from first legal moves to confident games: 7 regions, 19 powers, and a coach that adapts instead of rushing every child through the same path.

The map is a promise: every boss, lesson, puzzle, and game should ladder into the next skill.
Pawn
0 XP
Knight
500 XP
Bishop
1500 XP
Rook
3500 XP
Queen
7000 XP
King
12000 XP
Region 1 of 7

Pawn Village

A humble village where young chess players learn the basics. The Village Elder teaches board setup, piece movement, and the sacred rules of chess. There is no boss here — only warmth, patience, and the first sparks of understanding.

Kids learn
The BoardPiece MovementCaptures & ValuesCheck & Checkmate
Region 2 of 7

The Fork Forest

A dark, twisting forest where two mischievous Knight Twins attack travelers from both sides at once. They leap over bushes and fences, always landing between two valuable targets. To pass through the forest, you must learn their trick — and use it against them.

Kids learn
Hanging PiecesKnight ForksPawn ForksQueen Forks
Region 3 of 7

The Pin Palace

A grand palace of mirrors and shifting shadows where the Shadow Bishop rules with a patient, calculating gaze. Pieces that can see the king behind them dare not move — they are paralyzed by the bishop's diagonal stare. The hallways are lined with geometric traps, and every corridor leads to a pin.

Kids learn
Absolute PinsRelative PinsPin & Pile OnBreaking Pins
Region 4 of 7

The Skewer Spire

A towering crystal spire rising from the mountains where the Rook Queen commands long, straight corridors with absolute authority. She attacks the most valuable piece first — and when it flees in panic, she captures whatever was hiding behind it. Nothing escapes her line of sight.

Kids learn
King SkewersQueen SkewersBack Rank Threats
Region 5 of 7

The Discovery Depths

Deep underground caverns lit by flickering torchlight where the Phantom General commands an invisible army. One piece moves aside to reveal a devastating attack from the piece behind it — you never see it coming until it's too late. In these depths, the most dangerous move is the one you DON'T see.

Kids learn
Discovered AttacksDiscovered CheckDouble Check
Region 6 of 7

The Strategy Summit

The windswept mountain peak above the clouds where chess becomes more than tricks and traps. The Grand Strategist sees patterns that take 10, 20, 30 moves to unfold. Pawn structures, piece coordination, space control — this is where chess transforms from a game of tactics into an art of long-term planning.

Kids learn
Pawn StructurePiece ActivityOpen FilesOutposts
Region 7 of 7

The Endgame Throne

The final throne room at the heart of the Chess Kingdom, bathed in golden light. The Immortal King has played a thousand games and never lost an endgame. He sits motionless, watching, waiting. To claim the throne, you must master the art of converting advantages when few pieces remain — the most precise, demanding phase of chess.

Kids learn
King ActivationOppositionPassed PawnsRook Endgames
Powers

Earned from mastery, not random badges.

Board MasterFirst BloodCheck HunterCastle KeeperPawn StarFork MasterPawn ForkerRoyal ForkerPin WizardPin CrusherSkewer KingBack Rank HeroDiscovery AgentDouble TroubleStructure MasterPositional GeniusEndgame WarriorOpposition MasterThrone Claimer
Start the journey